Game developed for the Global Game Jam 2019, it was the first project made in Unreal Engine.
I worked mostly as Graphic Programmer and helping the team with git and bugfixing.
Due to the lack of time to setup a proper code scaffolding to handle GLSL shaders, those have beed developed in the Node editor, with an heavy usage of custom nodes. This sparkled in me the interest of looking deeper into the UE philosopy, only to find out that its way of develop the core functionalities in C++ and expose them in a way (custom nodes) that is easy for artist and designer to make use of them is really similar to the workflow used in other projects, with different tools.
Made with UE4